Making Starter Package Table

My upcoming RPG, Oswor, is based on Into the Odd (ItO) system by Chris McDowall. ItO gives out equipment during character creation using a Starter Package table. This table takes in character's HP together with the highest ability score and spits out a set of...interesting items the character starts to play with.

The starting package is usually a weapon and two items, but their usefulness depends on character's stats. The better these are, the weirder stuff you get. High HP and ability scores give you outright curses or just don't include important items. Low HP and ability scores match to nice innate abilities or deadly weapons.

When making such a table for Oswor, I discovered that coming up with packages on extremes like above is easy. The hard part is the mysterious in-between. For example, it's not immediately obvious what a character with 4 HP (a little better than average) and a highest score of 16 (quite good) should get.

I'm a visual person, so I decided to draw some guides that helped me to mentally categorise all the combinations. First one splits the table diagonally:

Second one splits it vertically:

Any time I was drawing a blank on a starter package, I would look at one of these charts and see what categories applied. Sometimes the category didn't inspire anything. Sometimes what I had written down for the package already matched the category and I didn't want to add more. In these cases, I would just randomly pick a different category and write some equipment from it. Did you get a decent weapon, but I was struggling to come up with the rest? Here is a "fuck them up" grade curse for you.

I think the biggest lesson for me was: there is no right answer here. You can make starter packages as weird, underpowered or overpowered as you want. As long as you are in the general ballpark, players are likely to have fun.